package net.minecraft.entity.projectile;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntitySmallFireball extends EntityFireball {
	public EntitySmallFireball(World worldIn) {
		super(worldIn);
		this.setSize(0.3125F, 0.3125F);
	}

	public EntitySmallFireball(World worldIn, EntityLivingBase shooter, double accelX, double accelY, double accelZ) {
		super(worldIn, shooter, accelX, accelY, accelZ);
		this.setSize(0.3125F, 0.3125F);
	}

	public EntitySmallFireball(World worldIn, double x, double y, double z, double accelX, double accelY,
			double accelZ) {
		super(worldIn, x, y, z, accelX, accelY, accelZ);
		this.setSize(0.3125F, 0.3125F);
	}

	/**
	 * Called when this EntityFireball hits a block or entity.
	 */
	protected void onImpact(MovingObjectPosition movingObject) {
		if (!this.worldObj.isRemote) {
			if (movingObject.entityHit != null) {
				boolean flag = movingObject.entityHit
						.attackEntityFrom(DamageSource.causeFireballDamage(this, this.shootingEntity), 5.0F);

				if (flag) {
					this.applyEnchantments(this.shootingEntity, movingObject.entityHit);

					if (!movingObject.entityHit.isImmuneToFire()) {
						movingObject.entityHit.setFire(5);
					}
				}
			} else {
				boolean flag1 = true;

				if (this.shootingEntity != null && this.shootingEntity instanceof EntityLiving) {
					flag1 = this.worldObj.getGameRules().getBoolean("mobGriefing");
				}

				if (flag1) {
					BlockPos blockpos = movingObject.getBlockPos().offset(movingObject.sideHit);

					if (this.worldObj.isAirBlock(blockpos)) {
						this.worldObj.setBlockState(blockpos, Blocks.fire.getDefaultState());
					}
				}
			}

			this.setDead();
		}
	}

	/**
	 * Returns true if other Entities should be prevented from moving through this
	 * Entity.
	 */
	public boolean canBeCollidedWith() {
		return false;
	}

	/**
	 * Called when the entity is attacked.
	 */
	public boolean attackEntityFrom(DamageSource source, float amount) {
		return false;
	}
}
